Races

Introduction
The races that inhabit the world of Turbine are diverse, with their own goals. Some band together to form civilizations, cultures, and technology, while others have no intention of advancing, or are completely non-sentient. Players can choose a race upon character selection from one of the following options below, there are racial traits and info on it will be added with the race you have choosen.

Humans=

Humanity
Once the dominant species of Turbine, the humans have not fared well in the last few years. Their kingdoms, once spanning the entire continent, lie in ruins, leaving only United Empire. As the previous threats waned. The human decided to stay out of other lands or else would has been threatened the very existence of the human race.


 * -|Cabbit=

Cabbits
The cabbits are a race of artisans who secretly lived on the moon for thousands of years until the unknown energy hit the moon forced them out of their homes in the year 1991. Since then, they have adapted to the planet Turbine life and quickly established themselves as one of the most powerful races in Turbine. The cabbits value intelligence and intellectual superiority over all other attributes. Individual cabbits will dedicate an entire lifespan to building a portfolio of successful projects or becoming the foremost expert of some tiny aspect of the arcane. They constantly seek to prove their own intellectual superiority, and by extension the superiority of the cabbit race. This typically results in cabbit being arrogant to the point of rudeness towards others, especially towards non-cabbit races. The cabbit have quickly established their intellectual and magical superiority over the other races and view them as useful primarily for heavy lifting, taking risks, and asking stupid questions.

Cabbits magical technology is second to none. Their experiments with magic are evident through the impressive floating structures found around and within their cities. Many cabbits study the difficult object of the Crystal the grow out the planet. The most important contribution of the cabbits to Turbine society is the cabbits airships. To maintain this, they have retained a neutral attitude to all races.

The Cabbits education holds three forms. First, children learn in small groups in labs within Gear City. When they're old enough, if they qualify, they join one of the three Gear City colleges: The College of ironwork, College of Magic, and College of Life. Thirdly, Cabbits will often study under mentors as an assistant; it's unclear when this takes place in the Cabbits education span, however. After graduation from college, Cabbits typically join or form a groups.


 * -|Turbian=

Turbian
The term "Turbian" refers to a diverse collection of sentient, anthropomorphic creatures, similar to "Mobians" but taller and body structure closer to humans. Though widely diverse in race and features, these beings boast considerable physical prowess, inheriting the traits of the wild creatures they resemble.


 * -|Monsters and Animals=

Monsters and Animals
The "monsters" Most all of the sentient and mythological like Demons and Yokai of Turbine have been given the title of "monster" they are just as smart as humans and turbians.

While animals that is non-humanoid can be smart but have nothing change about them for years mostly capture for food or hunted by them.